Martin Nerurkar / DE
This lecture aims to provide an introduction to the design of free to play games and show why free to play is a great fit for the indie developer. It will give a succinct definition of the F2P (free to play) business model complete with it’s advantages and disadvantages. This lecture will also provide some useful tips and advice on the actual design of F2P games along with a few common mistakes to avoid.
Martin has studied architecture and worked as a freelance 3d artist, as a level designer, scripter and game designer. His last employment was as Lead Game Designer for Gameforge. He is now a freelance game designer with his Sharkbomb Game Design Services.