Creating Art and Game Mechanics Together.
Visual art is often seen as something that supports game mechanics. A layer that is added on top of the game design to make it look pretty. This talk will discuss how we see art as intertwined with game mechanics in creating the player experience. We will talk about how game design problems can be solved with visual design instead of changing game mechanics. It will show how doing art assets and core game mechanics at the same time will influence your creative design process, makes it easier to validate your game idea, and eventually will lead to a more coherent end-product.
Marek Plichta is a graduated interface designer who works as an independent game designer and illustrator in Berlin, Germany. He co-designed the award winning games Spirits and Ordnungswissenschaft which were showcased on several festivals and exhibitions around the globe. He currently also teaches a course on game design at the University of Applied Sciences in Potsdam and courses in interface design at the Game Design School in Schwerin and Leipzig. Marek organized the Global Game Jam Berlin and loves (experimental) games, media installations, and bananas from continents far away.
Mattias Ljungström is the founder of the Space of Play studio in Berlin, Germany. He has a background in mobile, PlayStation and PC game development. For the iPhone he has worked with Smule Inc to create graphics and visual interactions for applications such as the Ocarina, Leaf Trombone and I am T-Pain. Previously, he was an assistant professor in Game Design and Advanced Media at the University of Applied Science in Potsdam.