Notic Nastic
Raquel Meyers
A Cable Plays
Christian Candid
STU
WiiJ Timski
Computadora
GeisBaba
Notic Nastic
Digital Puppetry
Robert Glashüttner

Jump’n Run Bonus Cheat

Music and Performance at WMF
Feb 2 2010 - Feb 3 2010
Entrance fee: 
CTM night pass or festival ticket



This clubnight forms the closing party of A MAZE. Interact. A mix of game-inspired music, live acts, and DJ-sets combined with interactive installations, playful visuals, and exhibits based on computer games is bound to create an all-encompassing highlight to the festival experience. Two floors interspersed with several interactive enhancements invite you to celebrate the convergence of games, art, and music.

The event is based on the A MAZE. Jump’n Run series which travels through festivals around the world as the ideal mergence of party and pioneering art work based on experiments with computer game artifacts and aesthetics. By integrating the medium of the computer game into the performance space of the club, the ideology of play is directly challenged.

The club creates a space for spontaneous events that very well happen within a fixed frameset, but are not determined by an internal, rigid structure. Computer games on the contrary always are based on a digital set of rules that only allow for very specific, emerging activities. The artists participating in this mixture of structures provoke these ideologies on numerous levels. The lineup includes surprising, conceptual shows, hardware hack performances, chiptune celebrities, political satire, interactive installations, community building, fun, musical adventure games, as well as beautiful synaesthetic experiences.

The format Jump'n Run is part of a series of ongoing A MAZE. events. At festivals it emerges as Bonus Cheat.

Digital Puppetry - Tine Papendick (D)

Interactive, animated installation by Tine Papendick (Feb 2, 21:00)

What if you could change yourself into somebody else? And what if that someone was an illustrated character with all the fancy accessories you have always wanted? Pick a handdrawn moustache, an electric guitar or cover yourself completely with great animated accessories!

Digital Puppetry is an interactive animated installation, which lets people become new creatures in between reality and illustration. A collage of pink post-it notes, animation and live video. A travel into a new dimension. And lots of fun!! Digital Puppetry uses a great technology consisting of a homemade software and pink post-it notes. The stickies serve as operating devices. And as placeholders for the illustrations in the real world...

This piece enables users to playfully manipulate their own video image by placing different objects in the video. Originally hand drawn illustrations can be dragged across a videoscreen by sticking pink post-it notes to the screen. Thus the paper placeholders become spacial indicators for a variety of digital accessoires.

Tine Papendick would like to call herself a collageur, if that was a possible term. She is fascinated by the infinite variety of life and the complexity of possible connections and networks. Based on this understanding she aims on creating visual tools to bring her ideas to an emotional and tangible level. Throughout the past years she has been learning and using a broad range of tools to communicate her concepts, including illustration, graphic design. animation, film-making, interactive websites and installations.

She lives and works in Berlin. The programming for this piece was done by Rory Solomon and Cameron Browning in 2008.

www.ti-pi.de
www.digital-puppetry.de

Fijuu 2 - Julian Oliver (NZ)

WMF 2nd floor: 3D audiovisual interactive installation by Julian Oliver and Steven Pickles (NZ) (Feb 2, 21:00)

Fijuu2 is a synaesthetic composition tool operated via six unique 3D objects. Controlled with standard gamepads the results of the interaction can be recorded to a 3D track, transforming the installation into a performance engine.

It is the immediate manipulation of scene elements, that generates and spatializes the signal output. ‘Fijuu2’ is a sequel to the dynamic, 3D audiovisual engine ‘Fijuu’, turning it into a public installation. Fijuu is built using the open source rendering engine OGRE and runs on Linux.

Julian Oliver is a New Zealand-born artist, game developer and lecturer. He has given numerous workshops and master classes in game design, artistic game development and interface design as well as augmented reality and open source development practices worldwide. He is the founder of Select Parks, an artistic game-development collective.

His art successfully blurs the borders between the virtual and the real and is shown at internationally recognized museums and electronic art events. His spatial-memory game, ‘LevelHead’, received an “Honorary Mention” at the Prix Ars Electronica, 2008 in the category, Interactive Art. With ‘Fijuu2’ (2006), he establishes a strong relationship between his art and music. These audiovisual experiences allow for emerging compositions.
Julian Oliver lives and works in Berlin.

He also gives a lecture on The Computer Game as Musical Instrument.

www.fijuu.com
www.julianoliver.com

A Cable Plays - Chris Sugrue (US) and Damian Stewart (NZ)

WMF Main Floor: Performance by Chris Sugrue (US) and Damian Stewart (NZ) (Feb 2, 22:00)

A performance inspired by the hidden codes of human behavior and the hidden logic of games. Two players interact playfully in this installation.

By using threads and needles, the players create visual structures from a game. The musical intensity and the visual complexity depend on the actions of the players. If the intensity reaches a maximum level, the performer has to destroy his creation. A video projection displays the visuals generated.

A Cable Plays is an audio-visual performance where two performers appear to be engaged in a strange game or ritual. As they take turns pinning bits of yarn across an arcane game board, an augmented video of their play-space reveals a world coming to life between the patterns.

The work was inspired by hidden rules between people, in the underlying mathematics of games, and the patterns and behaviors that can emerge from simple rule sets. In this performed narrative, the two players choices influence the audio and visual components. The piece opens with simple abstract organic shapes that resemble cells or nuclei that evolve into more complex forms and feedback. Rising complexity in both the visuals and audio eventually climaxes to a point where the players have no choice but to destroy their creation and leave their mystical world in ruin.
www.csugrue.com/aCablePlays/

Chris Sugrue is an artist and programmer from the United States. Her works experiment with the often magical or illusory possibilities of technology creating fictional worlds that bleed into reality.

Her software-driven artworks have taken the form of interactive installations, live audio-visual performances, and algorithmic animations. She holds a Masters of Fine Arts in Design and Technology from Parsons School of Design and has been an artist-in-residence at Eyebeam, Hangar, Harvestworks and La Casa De Velazquez. Sugrue is part of the openFrameworks development group.
www.csugrue.com

Damian Stewart is an artist, interaction designer, and creative software programmer, originally from New Zealand and currently based in Europe.

His installation and performance work are driven by a desire to explore and communicate new kinds of experiences – e.g. through creating senses of space that transcend the immediate physical environment of the viewer. Recent work includes projections, light performances, iPhone applications, custom electronics development, and environment sonification projects. Stewart is part of the openFrameworks development group.
www.frey.co.nz

Both will also give a workshop on Experimental Programming with openFrameworks.
www.openframeworks.cc

Computadora (ES)


WMF Lounge: Bleepstreet Records – DJ (Feb 2, 22:00)

Computadora is DJFW aka Herr Galatran and his intelligent happy computer. The sounds come from the chips of Commodore 64, Amiga & Atari XL/ST and the passion comes from the early computer demoscene fanaticism.

Herr Galatran originates from Madrid but is currently based in Berlin where he also works as Label Manager of Bleepstreet Records. Extensive performing throughout the years as part of various punk, hardcore/IDM, and electro-constellations has made him strong. The result of all these years experimenting with different computer platforms are dirty digital electro infected sessions that heated up clubs in Prague, Milano, Oslo, Copenhagen, Rotterdam, and Berlin.

www.bleepstreet.com

Robert Glashüttner (AT)

WMF Lounge: 8bit DJ Set (Feb 2, 22:00)

Robert is in love with video game culture and has a serious crush on 8bit-tunes.

He works as a radio journalist, writer and researcher as well as a consultant for the intellectual gaming homebase Subotron in Vienna. Style: Micromusic/Electro/Bitpop.

http://fm4.orf.at/glashuettner

Angel Galán & M. Lastra (ES)

Atari Cold War Show (Feb 2, 22:30)

The artists’ live performance
 is an audiovisual trip to the past, re-creating the collective subconsciousness that divided the East and the West for decades.

The ideologies manifested themselves in computer games as players became beholders and consumers of political propaganda. The performers are part of Addsensor – a fusion of 3 sensors (Lastra, Daoun y Galán) forming an art-platform and netlabel.

www.addsensor.com
www.deee-sign.com

DJ Christian Candid with DJane Rippe (AT)


Track Records – DJ Team (Feb 2, 23:00)

This power duo will carry you off into a fairy-dance arcade show based on tasty electro kitsch-glitz.

They enchant with much loved tunes made especially for the willing joystick samurai, creating a playfully bleepy sound and mixing it with raunchy, thrashin’ roll, filthy disco, synth80s, fidget house, and bomb blast basslines. Handmade by Track-Record.Net and Klein Records.

www.kleinrecords.com
www.track-record.net

WiiJ Timski (NL)

WiiJing Live Act (Feb 2, 23:00)

Since he discovered the Wii in 2006, the former Drum n’ Bass/Breakbeat DJ uses a Wii Remote to control, play, mix and filter music through physical performance: here, dance creates the music – and vice versa!

Tim Groeneboom holds a masters degree in music engineering at the Utrecht School of the Arts. With some programming and a lot of training he was able to hook up the Wii Remote to Ableton and Max/Msp to control, play, mix and filter music through gestical movement. Working as a developer for interactive spaces at Ijsfontein, he currently creates games and installations such as the Maya ball game at the Volkenkunde Museum Leiden.

He also gives a seminar on Wii Remote Hacking.

www.wiijtimski.com

STU (CH) with Raquel Meyers (ES)


Atari Live Pixel Bomb Performance (Feb 2, 23:30)

The complex sound programming of Don Atari Electro aka STU allows the arranging of soundscapes that are more digitally harsh than any other electro available. Raquel Meyers, accompanying VJ from HOMEMADE collectif, Visual Berlin, MicroBCN, Lightrhythm visuals and Bleepstreet Records, is the perfect match.

STU proves that an old home computer can not only create classic video game music, but is also the perfect tool for producing cutting edge crunchy electronic IDM! He lives and works is Basle.

Mixing pop and retro styles, the fast, pixadelic shows of the Madrid-based artist Raquel Meyers are famous for their immersive narratives. She now is a Berliner!

www.dropdabomb.org
www.raquelmeyers.com

Patric Catani (D)

The Horrible Plans of Flex Busterman (Feb 3, 00:30)

Fast Bleep Live Performance. Be witness to the rebirth of Flex Busterman, aka Patric Catani.

The sole release of his amazing concept album took place in 1997 as trademark of ec8or Software entertainment®, produced in 8bit with a Commodore 64 and an Amiga 500, in memoriam Rob Hubbard.

This release comes with an instructional booklet for a game that only exists as a performance: ‘Up to 9 action-loaded levels, bonus rounds, 12 talking characters and a villain the world has never seen before - brilliant!’ With new additional tracks for more Fun Power.” Complete with level and character information, plus hints on how to play the game and take care of your game package.

www.catani-music.de

Notic Nastic (D)

WMF Main Floor: Live Power Act (Feb 3, 01:00)

Digital and live. An electronic music group from New York and Berlin that generates thrashing, pumping electronica; it’s both pop and experimental, dirty yet polished.

The group is anonymous and wears eerie glow-in-the-dark masks on stage, accompanied by a laser show. The members of Shitkatapult have decided to remain in disguise: no faces, no names. Their music is influenced by a multitude of energies, moreover: it is irrelevant who is behind the masks; it could be you, it could be your little sister, it could be your neighbor...

www.noticnastic.com
www.shitkatapult.com

GeisBaBa (D)


Live Performance
 (Feb 3, 02:30)

This duo results from a crossover of all possible sorts of multimedia. They are not German, they are Myspace and Commodore – they are Jump’n Run. They talk in 8bit, they see 256 colors, they hear in stereo.

You never know what is going to happen next, but their performance is an audio-visual concept with a truly solid fun potential.

www.myspace.com/geisbaba