The Future of Music, Games + Art
Day pass or festival ticket
The A MAZE. Interact Symposium provides the theoretical backdrop for the theme of convergences between computer games and music. Both media blur the borders between pop culture and high culture. Both are based on the creative design of new experiences. Both can entertain. Both can cause despair. Both thrive from and with other media. Using computer games as a starting point, the lectures of top-class international speakers offer fascinating insights into the networks and strategies applied by a complex media compound, which challenge and alter existing production and reception methods.
The format of the symposium is designed to be both, interactive and informative. Beginning with a keynote by Keiichi Yano on the future of music games, practinioners, artists, and scholars share their insights into their elaborate work. Martin Pichlmair, Leonard Paul, Michael Harenberg, and Julian Oliver all have quite different backgrounds but share a common experience in mixing game culture, game design, game aesthetics, and game theory with music. The host, Barbara Lippe, is a living example of these convergences, as she is a game girl, a game scholar, a game designer, and a game music networker at the same time.
Adding to the content of the presentations and the interventions by the audience, Anne-Kathrin Pheline Binz, David Rusitschka, and Timo Schneider from the MA Sound Studies of the University of the Arts Berlin create a sound scape commenting and conducting the program.