Games Culture Circle

Games Culture Circle

About Games Culture Circle –

Games Culture Circle will feature artists, game designers, performers, film directors and other players on the contemporary media and arts scene, who will discuss digital games culture in an interdisciplinary setting. Andreas Lange, director of the Computerspielemuseum Berlin, is our resident expert who will contribute his knowledge and experience to the debate.

Game Culture Circle is explicitly not an academic format but focuses on the exchange of experiences, opinions, and visions. We are interested in games, the people who play them, and the emotions they elicit.

Game Culture Circle - Thema: Gamer stinken - 2. Februar 2012 im .HBC, Berlin

A MAZE. präsentiert
"GAMES CULTURE CIRCLE – It’s not a game, it’s a talkshow":

THEMA: „Gamer stinken.“

GÄSTE:
- Jan Hegenberg, der Barde der Gamer, www.janhegenberg.de

A MAZE. Indie Connect Prelude. The Indie Gaming Showcase

Friday: free - Saturday: free

A MAZE. Indie Connect Prelude - Oct28-29, 2011 @PLATOON - Alte Schönhauser Str. 3 - 10119 Berlin

This friday evenings at 18:30 begins the countdown to one of the biggest indie gaming festivals to hit Berlin! at PLATOON yard, we will be hosting the A MAZE. Indie Connect Prelude: Indie Gaming Showcase (28.-29.10), where some of Berlin's most established indie game designer, developers and enthusiasts will join us for presentations concerning everything indie games. workshops and game jams will follow on saturday, all to catalyze and unite the Berlin (and European) game scene.

The A MAZE. Indie Connect Prelude Programm

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What the fuck are you playing?

A MAZE. and Bleepstreet present

A MAZE. + Bleepstreet present: What the fuck are you playing?

Thu Oct6, 2011 - 22:00 - Chez Jacki - An der Schillingbrücke.

Fuck the Magic Circle. Do we need Games Ethics!?

5€

Games Culture Circle: Fuck the Magic Circle. Do we need Game Ethics!?

Datum: Sa. 30. September 2011
Einlass: 19:00 Uhr
Beginn: 19:30 Uhr

Talkgäste:
Fares Kayali (Artist)
Felix Bohatsch (Indie Game Designer)
Sebastian Deterding (Media Reseacher)
Sina Kamala Kaufmann (Social Gaming Expert)

Früher haben wir Brettspiele am Tisch gespielt und Räuber und Gendarm auf dem Schulhof oder im Nachbargarten. Später gab es dann Spiele auf dem Computer.

Artificial Intelligence

5 €

Talk Show Guests:

Frank Gwosdz (game ai developer)
www.artificial-technology.com
Verena Hafner (scientist)
http://koro.informatik.hu-berlin.de
Krach der Roboter (musician)
www.monochrom.at/krach
Mathias Fuchs (artist)
www.creativegames.org.uk

Host:
Uke Bosse
www.redbull.tv/Play

Plus:
Krach der Roboter (live concert)
AI Prototyping: a gamestrom experiment - start 6.00pm

Reality

Jun 16 2011

Talkguests:
Julian Oliver, artist
http://www.julianoliver.com
Greg Trefry, game designer
http://www.comeoutandplay.org/
Claudia Becker, media researcher
http://www.flusser-archive.org/
Kristoffer Gansing, artistic director
http://www.transmediale.de/

Host:
Uke Bosse
http://www.redbull.com/play

Plus Game:
The Duel by Greg Trefry
Plus Installation:
Double Ego Xray by fubbi.com

A MAZE. JUMP'N RUN Special Edition

DGT 11 - 5. Gamestage und Entwicklerkonferenz Quo Vadis - offizielle Abschlussparty

In der Clubnacht A MAZE. Jump n Run wird die Verbindung von interaktiver Kunst und Musik spielerisch erprobt und erfahrbar gemacht. Eine Kombination aus Bandauftritten, Live Acts und DJ-Sets auf der einen und interaktiven Installationen, spielerischen Visuals und computerspielbasierten Ausstellungsobjekten auf der anderen Seite macht den Festraum zu einem umfassenden künstlerischen Erlebnis. Die Architektur des Clubs wird in der Umsetzung aktiv eingebunden.

1. A MAZE. Indie Connect Berlin

DGT 11 - 5. Gamestage Berlin und Entwicklerkonferenz Quo Vadis - BCC - Alexanderstr. 11 - Raum B 05 - Uhrzeit: 16.30 - 18:30

Deutsche Gamestage: Erstmals mit Konferenz für Indie-Entwickler

Premiere bei den Deutschen Gamestagen 2011! Auf der A MAZE. Indie Connect diskutieren Indie-Entwickler den Status Quo der hiesigen Szene.

Indie-Games haben mittlerweile den Sprung vom Kult zum kommerziellen Erfolg vollzogen. Innovative Spielkonzepte die ohne teure Engines, Lizenzen und aufwendige Grafiken auskommen, begeistern mittlerweile Massen an Spielern. Die A MAZE. Indie Connect bietet deutschen Indie-Entwicklern erstmals eine Plattform um Trends und den aktuellen Stand der deutschsprachigen Szene zu besprechen.

A MAZE. Video Channel

Games Culture Circle : Artificial Intelligence - September 1, 2011

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Play Money

SAVE THE DATE: MARCH 17, 2011

Entrance: 18:30
Start: 19:30

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Talkguests:
Jason Della Rocca (Games business consultant)
Maja Göpel (Director Future Justice)

A MAZE. United

official satellite exhibition of transmediale 11
Feb 2 2011 - Feb 5 2011
1 €

Vernissage: 2 February, 18:00
Finissage: 5 February, 18:00

systM gallery, Torstraße 68, 10119 Berlin
Opening times: Venue 18:00 – 22:00, Bar 18:00 – 02:00

www.systm-berlin.com

CHEATING

SAVE THE DATE:
Jan 13 2011

Entrance: 18:30
Start: 19.30

CHEATING:

Did you ever want to look through walls or into the future? Be invincible, or let a robot do the work while everyone else is slaving away? In computer games, it’s easy to gain advantage. All you need is a cheat code. Cheating is not just about taking a shortcut to victory, but also about circumventing the rules, breaking them, or redefining them altogether. Cheaters are playing with, not by the rules. Forbidden fruits are always sweeter.

PLAYFULNESS

SAVE THE DATE:
Oct 28 2010 - Oct 29 2010

Entrance: 18:30
Start: 19.30

Games have been credited with a number of useful side effects – from increasing productivity to making us into better human beings. But wait: what about fun? Isn’t play supposed to be fun? What ever happened to our right to escape into the virtual worlds of games? We want useless, purposeless, unserious games!

Game Design Workshop with Eric Zimmerman and Nathalie Pozzi

In cooperation with Invisible Playground
Oct 30 2010

A MAZE. & Invisible Playground (http://berlin.invisibleplayground.com) present:

Knee Games

Sexy - Artsy - Indie

Games Culture Circle
May 18 2010

After a fantastic Games Culture Circle (GCC) at the A MAZE. Interact Festival in January we like to invite you to the upcoming talk-show with indie game design star Heather Kelley.

The topics to discuss range from indie games development and business, game prototype funding, new forms of distribution, sexual content in video games, games in galleries, the relationship of games and art.

Interact Symposium

The Future of Music, Games + Art
Jan 31 2010
Day pass or festival ticket

The A MAZE. Interact Symposium provides the theoretical backdrop for the theme of convergences between computer games and music. Both media blur the borders between pop culture and high culture. Both are based on the creative design of new experiences. Both can entertain. Both can cause despair. Both thrive from and with other media. Using computer games as a starting point, the lectures of top-class international speakers offer fascinating insights into the networks and strategies applied by a complex media compound, which challenge and alter existing production and reception methods.

Workshops + Seminars

not including eventual costs for materials.

With four extravagant workshops, invited artists of A MAZE. Interact share their insights into the technological side of games, art, and music. In doing so, the program itself represents the convergence of different presentation formats. Each of the course instructors is part of another festival module.
Workshop registration: workshops@amaze-festival.de

Interact Installations

Location: .HBC
Jan 29 2009 - Feb 6 2009
free

The convergence of computer games and music allows for a higher level of sonic creativity by reinterpreting the creation of music as such. A joystick can not only be an interface for the control of a synthesizer or drum machine. It also provides new forms of haptic experience as well as of auditory access to music. This innovation is, in fact, enforced by substituting the controller for a visual detection of the player’s performance and by translating this performance into music. In doing so, the access to music becomes more direct and intuitive at the same time. Thus, game art dealing with musical content is like developing new musical instruments.

Jump’n Run Bonus Cheat

Music and Performance at WMF
Feb 2 2010 - Feb 3 2010
CTM night pass or festival ticket



This clubnight forms the closing party of A MAZE. Interact. A mix of game-inspired music, live acts, and DJ-sets combined with interactive installations, playful visuals, and exhibits based on computer games is bound to create an all-encompassing highlight to the festival experience. Two floors interspersed with several interactive enhancements invite you to celebrate the convergence of games, art, and music.

Music-Games Exhibition

Location: .HBC
Jan 29 2010 - Feb 6 2010
free

17 different computer games with music at the core of their gameplay: highlights of an ongoing convergence between the music and game industries. The chosen examples were all published as consumer products and illustrate shared principles of popular culture. Historical landmarks such as ‘Moondust’ from 1983 complement block busters from 2009´ like ‘Rockband’ or ‘Brütal Legend’. Links to specific music scenes – e.g. Beatlemania, Heavy Metal, DJ-culture or simply Pop – are aesthetically prominent or define the games’ narratives. The exhibition is open for playing and participation, offering both contrast and reference points to the art installations and performances at the festival.

Games Culture Circle (GCC)

Interdisciplinary Talk Show + Lounge Event
Jan 30 2010
CTM day ticket or festival pass

This talk show event is part of an ongoing cooperation with the Computerspiele Museum Berlin. In order to establish a serious discourse on video game culture, high profile international speakers with backgrounds in game development, journalism, business, music, film, fashion, art, and many more, are invited to share their visions and insights on a continuous level. The GCC does not only bring people together in a relaxed atmosphere for an inspiring chat about the convergence of games, art, and everyday life; moreover, one of the core ideas is to build up networks that go beyond foreseeable groups of people who share the same interests. It is about interdisciplinary inspiration and encouraging unexpected partnerships. Breaking new ground is key.

Global Game Jam (GGJ)

Jan 29 2010 - Jan 31 2010
20 €

SPA, Friday, January 29 – Sunday 31, 2010
Final Presentation:
.HBC, Sunday, January 31, 2010, 15:00

Creating games collaboratively within 48 hours – that is the core premise
of every game jam. This one, taking place from Friday 15:00 to Sunday
15:00, is special: on over 120 sites worldwide, people come together
and do not stop coding, designing, illustrating, making music, playing
or whatever else it takes to make good games, until they have created
just that: good games.

www.amaze-festival.de/globalgamejam

Games vs. Music ?

Games Culture Circle
Jan 30 2010

On an economic level, smash hits like ‘SingStar’, ‘Lips’, ‘Guitar Hero’, ‘DJ Hero’, and ‘Rock Band’ should not be viewed as competition to the music industry, but as an alternative to established channels of distribution. Yet computer games include specific structures and affordances that stress traditional ways of reception as well as production. Together with their host Verena Dauerer, pioneers from both industries formulate scenarios based on best practice and profound experience.

Star Portrait: Ralph H. Baer

Timeline - History of Video Games Presentation
Jul 29 2009

The Future of Software

Games Culture Circle - Lecture with Alan N. Shapiro
May 7 2009

We stand on the threshold of a paradigm shift in computer science.
Since the Second World War generation of information theorists such
as Alan Turing, John von Neumann, Norbert Wiener, and Claude Shannon, 
we have operated within the paradigm of digital or binary computing.
In the next years, Artificial Life, quantum computing in software,
 and complex adaptive systems will emerge. A-Life is a paradigm of 
software as living organism rather than as mechanistic machine. It 
will be fundamentally more powerful in what it can do than existing 
informatic programs. It will have the properties of self-learning,
real-time systemic awareness, and autonomous thinking. More powerful
 software can be of great benefit to humanity.

German Video Game-Award: Games a Heritage?

Games Culture Circle
Mar 5 2009

On March 31st, 2009, the German Video Game-Award will be conferred for the first time by the Federal Government Commissioner for Culture and the Media, Bernd Neumann, and the game-associations BIU, G.A.M.E, BITKOM and BVDW.
The prize awards ‘outstanding German game productions’ in nine categories. Prior to the award ceremony we’d like to question the criteria of the prize as well as its significance regarding the cultural value of video games.
 References and connections to former ‘modern’ media like film will be an obvious topic.